These trim sheets are destined to be used in an environment and on hero props for the fantasy challenge organized by the WeekEnd Projects community. They can be used as normal decals or fully textures ones.
I made a simple shader in Unreal that lets the user choose the normal intensity and invert the normals so that they can get an engraving or an embossing effect.
The modeling was done in Blender. The sculpting in Zbrush. Baking and final texturing in Substance Designer.
The Designs are from Olga Shcherbakova (https://fr.123rf.com/profile_olga4075) and Jonas Lau Markussen (https://jonaslaumarkussen.com/graphics-sets/vikingornaments/). Alberto Gnolo and I designed some of the smaller symbols.
As always, great support and feedback from my friends:
https://www.artstation.com/albertocordero
https://www.artstation.com/laetitiabertrand
https://www.artstation.com/albertognolo