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Daniel J. Robichon
Tech Artist materials @ Ubisoft Québec
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Hard surface / Sci-fi
Minerals
Wood
Metals
Vegetation
Architecture
Stylized
Scenes and environments
Phoenix Point
Personal Work
Drawings
Substance Generators
Organic
The Crew Motorfest - Roads materials, masks and decals
Legacy of The Ancients - Materials Selection
Phoenix Point Materials
Horror/Gore TWP March challenge
TWP Fantasy challenge - Rock and stones
Substance Grunge Generator
Bargue drawings studies
Art Nouveau Door by Architect J. Lavirotte [Substance Designer]
Urbex corridor materials
Gorge - bands of rocks [Substance Designer]
Stylized series - 3 materials (bark, grass, metals)
Easy stylized Ice and snow generator
TWP Fantasy challenge - Trim sheets decals
TWP Fantasy challenge - Wood and metals
Mentorship material: Flooded desert ground
The "creation" Rose Window - Washington National Cathedral - Study in Substance Designer
[Substance Designer] Space Hatch inspiration
Hard Surface concepts studies in Substance Designer
Hard-surface exercises with Substance Designer - concept by Andrew Hodgson
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