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Daniel J. Robichon
Daniel J. Robichon
Tech Artist materials @ Ubisoft Québec
Québec, Canada

Summary

Technical artist working on textures and shaders in Snowdrop, currently working at Ubisoft Québec. I'm specialized in materials creation and procedural techniques.
Passionate about exploring new ideas and workflows. I worked in the following studios: Snapshot Games, Shapefarm, Ubisoft Ivory Tower, and now Ubisoft Québec.
Here's my YouTube tutorials channel on procedural materials and environment art: https://www.youtube.com/channel/UChvrnJIHznXIc_A_kPRP-tg

Skills

materialShadersSubstance specialistPBR TexturingTexturingEnvironment DesignEnvironment ModelingTexture BakingDigital SculptingHigh-poly ModelingLow-poly ModelingLightingPhysically Based Rendering

Software proficiency

Substance 3D Designer
Substance 3D Designer
Snowdrop
Snowdrop
Anvil
Anvil
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Blender
Blender
Maya
Maya
ZBrush
ZBrush
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Modo
Modo
Photoshop
Photoshop
World Machine
World Machine
SpeedTree
SpeedTree
CRYENGINE
CRYENGINE
Houdini
Houdini

Productions

    • Video Game
      The Crew Motorfest
    • Year
      2023
    • Role
      Material / Road Artist
    • Company
      Ubisoft
    • Video Game
      Phoenix Point
    • Year
      2019
    • Role
      Environment texture artist
    • Company
      Snapshot Games

Experience

  • Tech Artist Materials at Ubisoft Québec
    Québec, CA
    April 2023 - Present

    I worked on the Far Cry brand, Prince of Persia and now on AC games.

    From textures to shaders to lighting investigation and support, I'm interested in a broad range of topics, following the production needs.

  • Materials / Road artist at Ubisoft Ivory Tower
    Lyon, France
    July 2021 - April 2023

    Within the render art team, which takes care of the lighting, the weather, the materials and the shaders, I was in charge of materials, masks, decals and trims for Ivory Tower's next game. My main contribution was then on the roads materials and masks and overall look (asphalt, trails and crossroads).

  • Materials / Environment artist at Shapefarm
    January 2021 - May 2021

    Freelance 3D artist in charge of materials and props on a AAA open world game (architecture team). Lead: Casper Wermuth. Client: Shapefarm .

  • Materials and Lighting artist at Snapshot Games
    Sofia
    March 2019 - August 2020

    Textures and materials production for Phoenix Point environments and props, including trim sheets and textures for shaders and visual effects.

    Also responsible for the lighting of the game (starting in August 2019).

    Substance Designer expertise: occasional assistance to other artists on the Substance tools and workshops lecturer.

  • Material artist at Moderlab
    France
    November 2018 - January 2019

    I worked with MODERLAB (ArchViz startup) as a freelance materials artist. I produced outoors and indoors material generators, capable of working properly at different resolutions, from 256 to 4K. Here's what I made:

    coating, bricks, concrete, marble, wood, metal, fabrics, carpets, parquets, floor tiles.

  • 3D Artist at FORGED INTERACTIVE
    September 2016 - March 2018

    I worked on characters and props, from the concept to the polish stage.

  • 3D Designer / Artist at DROP'NGO
    Paris, France
    June 2014 - October 2014

  • Project manager - Video editor - 3D Artist at Terria Films
    Bordeaux, France
    January 2009 - January 2014

  • Web Developer (java) at Inservio
    La Rochelle, France
    December 2006 - January 2009