This is a selection of my work on Phoenix Point. I had the opportunity to create materials for two of the main factions of the game: Synedrion and the Disciples of Anu. I also produced several generic materials and trim sheets that are used across the game.
Substance Designer was primarily used for texture creation.
Engine is Unity.
Renders have been made with Marmoset Toolbag.
Big thanks to everyone at Snapshot Games, especially my lead and the whole environment team.
Special thanks to our programmers for their solid support.
Lead environment artist: Rossen Tzvetanov
Art Director: Borislav Bogdanov
Environment artists I work closely with: Konstantina Ivanova - Veselina Davidkova - Martin Marinov