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Phoenix Point Materials

This is a selection of my work on Phoenix Point. I had the opportunity to create materials for two of the main factions of the game: Synedrion and the Disciples of Anu. I also produced several generic materials and trim sheets that are used across the game.
Substance Designer was primarily used for texture creation.
Engine is Unity.
Renders have been made with Marmoset Toolbag.
Big thanks to everyone at Snapshot Games, especially my lead and the whole environment team.
Special thanks to our programmers for their solid support.
Lead environment artist: Rossen Tzvetanov
Art Director: Borislav Bogdanov
Environment artists I work closely with: Konstantina Ivanova - Veselina Davidkova - Martin Marinov

Disciples of Anu - decorative ground

Disciples of Anu - decorative ground

Disciples of Anu - main rooftop and grounds

Disciples of Anu - main rooftop and grounds

Disciples of Anu - Temples

Disciples of Anu - Temples

Disciples of Anu - Walls interior

Disciples of Anu - Walls interior

Synedrion - main ground

Synedrion - main ground

Synedrion - ground

Synedrion - ground

Synedrion - ground (not used in the game)

Synedrion - ground (not used in the game)

Synedrion - main trims texture used for props and buildings

Synedrion - main trims texture used for props and buildings

Synedrion - grass

Synedrion - grass

Old Asphalt (generic)

Old Asphalt (generic)

Generic trims - used for props and buildings

Generic trims - used for props and buildings

For this one the main design is by Rossen Tzvetanov (lead environment artist) 
Texturing and details in the top part by myself.

For this one the main design is by Rossen Tzvetanov (lead environment artist)
Texturing and details in the top part by myself.